guardian reporting:
It used to be that storytelling and interactivity were enemies, pretty much
like the web was a potential threat to print and TV. Decades after the
first choose-your-own-adventure books, console games such as Metal Gear
Solid proved that you could put a lot of emotion into interactive
storytelling. Online experiences such as Requiem for a Dream showed us
how you could experience a loose narrative using your mouse, and
interactive films such as Being Henry proposed an intuitive way to add
interactivity to live action narrative. During the past few years, as TV
loses advertising
revenue to the web, there has been a surge of interactive live-action
online content. Brands are embracing it wholeheartedly, but I can't help
feeling we have only seen the tip of the iceberg.
Merging live
action narrative with interactivity can be very entertaining indeed. You
can compress all kinds of genres into a few minutes of intense
experience, initiate unexpected twists and create the illusion that the
content is endless. By putting the user in the driving seat, we have a
vested interest in how the story turns out.
But is that all
interactivity can do? By merely recounting of the possibilities of the
media and devices around us, that answer is really obvious. For
starters, you can measure, document, share and compare your experience
with everyone else's. In addition, we are dealing with a totally
different audience, one that has an increasingly shorter attention span
and is constantly on the move. However brilliant our interactive story
may be, if it is just about entertainment it might not be essential to a
lot of people. With the first opportunity, our users drop out and are
off to do something else – there is plenty of choice.
http://www.guardian.co.uk/media-network/media-network-blog/2012/oct/12/merging-storytelling-interactivity-advertising-less-rain?newsfeed=true
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