Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Sunday, September 22, 2013

The mobile war is over and the app has won: 80% of mobile time spent in apps

VentureBeat reporting:
Only 20 percent of American consumers’ time on mobile devices is spent on the web. A massive majority, 80 percent, is spent in apps: games, news, productivity, utility, and social networking apps.
Turns out, it’s an app world, after all.
According to app analytics firm Flurry, which tracks app usage on a staggering 300,000 apps on over a billion active mobile devices, we spend an average of 158 minutes each and every day on our smartphones and tablets. Two hours and seven minutes of that is in an app, and only 31 minutes is in a browser, surfing the old-school web.
A big chunk of that 158 minutes is taken up with games — 32 percent — but it’s almost shocking to see how much time a single app and a single company eats up. Eighteen percent of all the time that Americans spend on their phones is spent in the Facebook app, a figure that by itself dwarfs all other social networking apps.
Combined, the others only take up six percent of our time.
The mobile war is over and the app has won: 80% of mobile time spentĀ inĀ apps

...
In an interesting twist, however, HTML5 is actually being used more as a tool for cross-platform native app development. In fact, it’s now the number one choice for developers building apps for multiple platforms.
Flurry also says that people are now using more apps than ever, launching 7.9 per day in the last part of 2012 versus 7.5 per day in 2011 and 7.2 per day in 2010. Consumers are continuing to try new apps as well, with long-term users adding new apps regularly to their existing stack.
http://venturebeat.com/2013/04/03/the-mobile-war-is-over-and-the-app-has-won-80-of-mobile-time-spent-in-apps/

Monday, October 15, 2012

HTML5 vs. Apps: Why The Debate Matters, And Who Will Win

Business Insider  reporting: HTML5 is a new technology that allows developers to build rich web-based apps that run on any device via a standard web browser.
Many think it will save the web, rendering native platform-dependent apps obsolete.
So, which will win? Native apps or HTML5?
A recent report from BI Intelligence explains why we think HTML5 will win out, and what an HTML future will look like for consumers, developers, and brands.
Access The Full Report By Signing Up For A Free Trial Today >>
Here's why the Apps-vs-HTML5 debate matters:
  • Distribution: Native apps are distributed through app stores and markets controlled by the owners of the platforms. HTML5 is distributed through the rules of the open web: the link economy.
  • Monetization: Native apps come with one-click purchase options built into mobile platforms. HTML5 apps will tend to be monetized more through advertising, because payments will be less user-friendly.
  • Platform power and network effects: Developers have to conform with Apple's rules. Apple's market share, meanwhile, creates network effects and lock-in. If and when developers can build excellent iPhone and iPad functionality on the web using HTML5, developers can cut Apple out of the loop. This will reduce the network effects of Apple's platform.
  • Functionality: Right now, native apps can do a lot more than HTML5 apps. HTML5 apps will get better, but not as fast as some HTML5 advocates think.

Thursday, August 9, 2012

BII REPORT: How HTML5 Will Take Over Mobile Apps

businessinsider reporting: HTML5 is a new technology that allows developers to build rich web-based apps that run on any device via a standard web browser.
Many think it will save the web, rendering native platform-dependent apps obsolete.
So, which will win? Native apps or HTML5?
recent report from BI Intelligence explains why we think HTML5 will win out, and what an HTML future will look like for consumers, developers, and brands.
Access The Full Report By Signing Up For A Free Trial Today >>
Here's how HTML5 will eventually win out: 
  • But, it will still take a while: 
Read more: http://www.businessinsider.com/bii-report-how-html5-will-take-over-mobile-apps-2012-8#ixzz233hMFMyE

Saturday, July 7, 2012

Facebook’s App Store Arrives in the UK

Mashable reporting:
Facebook has begun rolling out its apps marketplace internationally, launching a version for UK users Friday morning.
Facebook’s App Center (or Centre, in British spelling) launched in the U.S. early last month. It’s similar to Apple’s, Google’s and Amazon’s app stores, allowing users to browse apps by category, such as Games or Sports, and filter to show apps that are available via the web, mobile or both. Apps are recommended based on collective ratings, personal recommendations, what’s trending and popularity among your friends.
The App Center isn’t exclusively made for Facebook’s apps: It also indexes apps available only on third-party sites, or through other mobile app stores. When users click to sign up for apps like Netflix and Hulu, for instance, they are sent to their respective websites; other times, they’re sent to Apple’s App Store or Google Play. In the somewhat rare instance where a paid app is sold directly through Facebook’s store, the company takes a 30% cut; it takes the same cut of purchases made within apps based on its platform.
http://mashable.com/2012/07/06/facebook-app-centre-uk/

Thursday, May 10, 2012

Tech News and Analysis Events GigaOM.tv Research Home Apple Broadband Cleantech Cloud Collaboration Europe Media Mobile Video oryankim: Isis mobile wallet adds AmEx cards in lead-up to launch http://t.co/CwSqOt66 Facebook launches app store, seeks iPhone magic

gigaom reporting:
Facebook says it is launching an app store that will allow people to get access to social apps on the network, without much heavy lifting. The company made the announcement in a blog post today. The company is hoping that the new app store will make it easy for apps to be discovered  on the platform.
Facebook, lately has been trying hard to make the world aware of its role in the fast growing app economy.
For instance, it has been talking up the success of video apps such as Socialcam  and Viddy, and points to how it has turbocharged the downloads on Apple’s iOS platform. Of course the success of those apps and their post-download usage is debatable, for many view them as spam. In addition, there was been some talk of social news readers losing some traction after a fast start, that has made some question Facebook’s role in the app-economy.
In a blog post on their developer blog,  Facebook’s Aaron Brady notes:
In the coming weeks, people will be able to access the App Center on the web and in the iOS and Android Facebook apps. All canvas, mobile and web apps that follow the guidelines can be listed. All developers should start preparing today to make sure their app is included for the launch.
For the over 900 million people that use Facebook, the App Center will become the new, central place to find great apps like Draw SomethingPinterestSpotifyBattle PiratesViddy, and Bubble Witch Saga. Everything has an app detail page, which helps people see what makes an app unique and lets them install it before going to an app.
The App Center is designed to grow mobile apps that use Facebook – whether they’re on iOS, Android or the mobile web. From the mobile App Center, users can browse apps that are compatible with their device, and if a mobile app requires installation, they will be sent to download the app from the App Store or Google Play.
Facebook is also betting on creation of paid apps and building an ecosystem around those apps.
http://gigaom.com/2012/05/09/facebook-launches-app-store-seeks-iphone-magic/?utm_source=Daily+Buzz&utm_campaign=f871d4b370-_nb_DB_05-10-2012&utm_medium=email

Wednesday, May 9, 2012

No future in apps? Not so fast

emedia vitals reporting:
Technology Review's Jason Pontin got some buzz on Monday with a refreshingly candid post about his publication's decision to embrace HTML5 and, eventually, kill its apps after a $124,000 investment in app development generated only 353 iPad subscriptions. He concludes:
"The paid, expensively developed publishers' app, with its extravagantly produced digital replica, is dead."
As with all absolutes, Pontin's concluding statement exaggerates the reality of the app market for publishers. There is plenty of potential in apps for media companies. I guess you can parse his words to conclude that he's just talking about a specific slice of the app market - "paid, expensive, extravagant digital replicas" - but he's still painting with a pretty broad brush.
Pontin is right about one key point: Publishers that view the app market as a way to extend their existing print models are in for a rude awakening. Delivering and monetizing content through apps requires some fresh thinking, not lipstick on a pig. But it will take time - and lots of experimentation - before the right model emerges.
We're already seeing some promising innovation in both app design and business models.

Tuesday, May 8, 2012

Why Publishers Don't Like Apps

emedia/vitals reporting:
...Advertising is the real business of media, but traditional publishers couldn't compete with Google and new-media companies for selling digital ads. Apps would interrupt that decline, returning media to its proper, historical structure: publishers could sell digital versions of the same ads that appeared in their print publications (perhaps with a markup if they had interactive elements), valued with the old measurement of rate base.
Expressed like this, the delusion is clear enough, but I succumbed myself—at least a little. I never believed that apps would unwind my industry's disruption; but I felt some readers would want a beautifully designed digital replica of Technology Review on their mobile devices, and I bet that our developers could create a better mobile experience within applications. So we created iOS and Android apps that were free for use; anyone could read our daily news and watch our videos, and people could pay to see digital replicas of the magazine. We launched the platforms in January of 2011. Complimenting myself on my conservative accounting, I budgeted less than $125,000 in revenue in the first year. That meant fewer than 5,000 subscriptions and a handful of single-issue sales. Easy, I thought.
Like almost all publishers, I was badly disappointed. What went wrong? Everything.

Apple demanded a 30 percent vigorish on all single-copy sales through its iTunes store. Profit margins in single-copy sales are thinner than 30 percent; publishers were thus paying Apple to move issues. Many responded by not selling single copies of their magazines. Then, for a year after the launch of the iPad, Apple could not figure out how to sell subscriptions through iTunes in a way that satisfied ABC, which requires publishers to record "fulfillment" information about subscribers. When Apple finally solved the problem of iPad subscriptions in iTunes, it again claimed its 30 percent share. From June of last year, Apple did permit publishers to fulfill subscriptions through their own Web pages (a handful of publishers, including Technology Review, enjoyed the privilege earlier); but the mechanism couldn't match iTunes for ease of use, and most readers couldn't be bothered to understand it.
...Absurdly, many publishers ended up producing six different versions of their editorial product: a print publication, a conventional digital replica for Web browsers and proprietary software, a digital replica for landscape viewing on tablets, something that was not quite a digital replica for portrait viewing on tablets, a kind of hack for smart phones, and ordinary HTML pages for their websites. Software development of apps was much harder than publishers had anticipated, because they had hired Web developers who knew technologies like HTML, CSS, and JavaScript. Publishers were astonished to learn that iPad apps were real, if small, applications, mostly written in a language called Objective C, which no one in their WebDev departments knew. Publishers reacted by outsourcing app development, which was expensive, time-consuming, and unbudgeted.
But the real problem with apps was more profound. When people read news and features on electronic media, they expect stories to possess the linky-ness of the Web, but stories in apps didn't really link. The apps were, in the jargon of information technology, "walled gardens," and although sometimes beautiful, they were small, stifling gardens. For readers, none of that beauty overcame the weirdness and frustration of reading digital media closed off from other digital media...
http://www.blogger.com/blogger.g?blogID=8672091774752856243#editor/target=post;postID=29218955077908166

Monday, April 30, 2012

Study Finds Gen Y Responds To App Ads Read more: http://www.mediapost.com/publications/article/173441/study-finds-gen-y-responds-to-app-ads.html?edition=46233#ixzz1tXEghka0


A new study by mobile application company Tapjoy and market research firm Interpret polled 2,000 consumers on mobile app attitudes and usage. The study found that adults 25-34 are more likely to value the influence of advertisements, and they recall seeing more ads while using mobile apps, particularly video ads or fully sponsored/branded apps. They also recall a larger number of ads per single app use: seven, compared to six among the total population.
Once members of this age group saw an ad within an app, half of them decided to click on it, versus 45% of typical app users. Twenty-eight percent of people 25-34 and 29% of those 18-24 have followed an ad to download another app, compared to 24% of total app users. Over one-third of adults 18-34 have downloaded an app to earn rewards, compared to 29% ofthe typical user...
...The study breaks app using into several groups. One group, about 21% of the respondents, are "premium essentials" who are willing to pay for apps; they have a lot of apps and prune their number to eliminate the ones they don't like or use any more. The study said they find apps from word of mouth, and browsing the app store, but not by advertising and promotions. They are most likely to try a free version -- and if they like it, upgrade to the paid one. They also over-index for mobile games, are willing to pay for premium games and pay up front.
Another group, "researcher purchasers" -- about 29% of the respondent group -- uses social networks and recommendations to find apps....
Read more: http://www.mediapost.com/publications/article/173441/study-finds-gen-y-responds-to-app-ads.html?edition=46233#ixzz1tXF466ly

Monday, February 13, 2012

Apps Go High Tech for Fashion Week

adweek reporting:
As any Fashion Week attendee worth her weight in Chanel can tell you, nothing is more essential for a successful round of shows than a well-equipped iPhone. (Apart from an inspired ensemble, that is.) But just a few years ago, uses for the now-ubiquitous device were limited. You could frantically Google venue locations, snap a few fuzzy photos and send them to your assistant, but that was about it.
In 2008, CondĆ© Nast’s Style.com released its first smartphone app, allowing the fashion-obsessed to browse look-by-look slide shows of designer presentations, behind-the-scenes photos, and reviews—making “outsiders into insiders,” said Style.com executive editor Nicole Phelps. Soon enough, everyone was tweeting and Instagramming their every sartorial move, further linking the masses with the goings-on under the tents at the biannual shows in New York, London, Milan and Paris.
A new crop of apps has emerged to take advantage of the technological possibilities of the mobile platform—and they’re all targeted at the industry insiders themselves. “It’s made it a lot easier for people to stay up to the minute,” said Phelps.
One of this season’s must-have iPhone apps is Fashion GPS Radar, which lets users register for Fashion Week events, locate shows on an interactive map and check in by scanning their own personal barcode. The app officially launched this season (it was in beta for the spring shows) and has nearly 4,500 users. Fashion GPS is also meant to be a tool for the shows’ producers who can use the platform (also available on the iPad and the Web) to send invitations, arrange seating and keep up with editors’ and buyers’ whereabouts.
Another high-tech offering making its debut this year is Made Fashion Week, an app developed to be used at Made’s fashion show (either in person or via Livestream). Using technology developed by Sonic Notify, the app synchs with inaudible sound waves played during the show and automatically displays information about each look as models parade down the runway. Users can then share professional photos of the clothing via Twitter or...
http://www.adweek.com/news/technology/apps-go-high-tech-fashion-week-138194

Wednesday, January 18, 2012

In-App Purchases To Overtake Sales From Paid Apps By 2013

paidcontent reporting:
The consumer draw of free apps over paid apps has been well-documented, and so has the rise of in-app payments as a route to making money from those free apps. New research out today predicts that in-app purchases will, in fact, become the most dominant way that app developers will make money in years ahead.
The report, from its IHS Screen Digest division, notes that in-app purchases accounted for about 39 percent of app revenues in 2011, and it predicts that in 2012 that proportion has gone up to 49 percent. By 2015 it will account for 64 percent of all revenues.

In terms of actual value, IHS says that in-app payments were worth $970 million in 2011, and will be worth $5.6 billion in 2015. (Sound too big to you? Please comment below.)
Update: More on why those revenues will be so big. Ian Fogg, head of mobile for IHS Screen Digest, pointed out to paidContent in an email that the $5.6-billion figure “is driven by the vast numbers of new smartphones that will ship over the next few years. As the number of smart devices is so great, the app market revenues will grow greatly, and hence so will the in-app revenues.” He also noted that many pay-to-download apps also feature in-app purchasing options; that will additionally contribute to the total size of in-app revenues. [original article continues]
http://paidcontent.co.uk/article/419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid

Wednesday, January 11, 2012

The Economist Tries A Flipboard-Like Election App All In HTML

paidcontent reporting:
The Economist has given HTML web apps another shot in the arm by packaging its U.S. presidential election material in to a new Flipboard-like tablet content offering that works entirely in the web browser.
Electionism, as the new product is called, includes content from The Economist, its niche Washington, DC, sister title Roll Call, tweets and links to other web election writing.
Despite being built for the web, The Economist says specifically: “Electionism is currently available on the iPad, the Samsung Galaxy and the Kindle Fire and will be available shortly on the Blackberry Playbook. It is optimised for tablets.” So much is it optimised for touch, it doesn’t display at all on the desktop web.
It looks and feels just like Flipboard - that is, rather slick. As close to the bone as the comparisons might be, it shows what can be accomplished with HTML.
http://paidcontent.org/article/419-the-economist-tries-a-flipboard-like-election-app-all-in-html

Tuesday, December 27, 2011

The Trouble with In-App Advertising


emarketer reporting:
Most smartphone users prefer to get their apps for free, and accept the tradeoff of advertising to support that. November 2011 research from Lab42 found that 80% of smartphone users had recently downloaded apps with ads, and data from the same month from Pontiflex indicated just 12% of smartphone users preferred to pay for apps.
The Lab42 survey revealed that most smartphone users had clicked on at least one in-app ad in the past three months, though not many had clicked on more than a few. But despite evidence of the high effectiveness of mobile advertising, just half of that group remembered what the ads they had clicked on were for.

Number of In-App Ads on Which US Smartphone Users Have Clicked, Nov 2011 (% of respondents)

The Pontflex survey found a preference among smartphone owners for ads that keep them within the app, rather than pulling them into a mobile browser, and a lack of affinity for mobile video ads, which are similarly disruptive....
http://www.emarketer.com/Article.aspx?R=1008753&ecid=a6506033675d47f881651943c21c5ed4

Wednesday, December 21, 2011

Mail Online and Wired among best apps in Europe, according to iMonitor

newmediaage reporting:
Three other UK titles – The British Journal of Photography, Metro and car magazine Evo – also feature in the top ten.
iMonitor provides evaluation and global tracking of around 3,700 apps related to magazines and newspapers, or which fall into the “other news” category.
The ratings are based on a combination of app design, functionality and use of rich-media features that enhance user experience and expand upon the services offered by traditional print publications.
Germany also fared well with apps for tabloid title BILD and computer magazine CHIP making the top ten.
http://www.nma.co.uk/3032879.article?cmpid=NMAE01&cmptype=newsletter&email=true

Tuesday, December 20, 2011

Nicholas Carr: 2012 will bring the appification of media

NiemanJournalismLab reporting:
For years now, the line between the software business and the media business has been blurring. Software applications used to take the form of packaged goods, sold through retail outlets at set prices. Today, as a result of cloud computing and other advances, applications look more and more like media products. They’re ad-supported, subscribed to, continually updated, and the content they incorporate is often as important as the functions they provide. As traditional media companies have moved to distribute their wares in digital form — as code, in other words — they’ve come to resemble software companies. They provide not only original content, but an array of online tools and functions that allow customers to view, manipulate, and add to the content in myriad ways.
...Appification promises to be the major force reshaping media in general and news media in particular during 2012. The influence will be exerted directly, through a proliferation of specialized media apps, as well as indirectly, through changes in consumer attitudes, expectations, and purchasing habits. There are all sorts of implications for newspapers, but perhaps the most important is that the app explosion makes it much easier to charge for online news and other content. That’s true not only when the content is delivered through formal apps but also when it is delivered through traditional websites, which may themselves come to be viewed by customers as a form of app. In the old world of the open web, paying for online content seemed at best weird and at worst repugnant. In the new world of the app, paying for online content suddenly seems normal. What’s an app store but a series of paywalls?...
http://www.niemanlab.org/2011/12/nicholas-carr-2012-will-bring-the-appification-of-media/?fromfloater

Saturday, December 17, 2011

App-Happy with Android: The Most Popular Android Apps by Age

Nielsen reporting:
Facebook and apps from Google like Gmail and the Android Market are the most popular smartphone apps among Android owners 18 years and older in the U.S. according to Nielsen’s latest research on smartphone usage. To rank mobile apps by active reach, that is, by the percentage of Android owners who used the app within the past 30 days, Nielsen analyzed usage data from its proprietary device meters on the smartphones of the thousands of consumer panelists who agreed to be part of Nielsen’s ongoing Smartphone Analytics research.
Staying Social
Facebook’s popular app is the most active among Android owners 18-24 and 25-34, who both hover at around an 80 percent active reach. Additionally, more than three quarters of users 35-44 used the app recently as well.
Google’s YouTube app gets heavy usage from Android smartphone owners 18 -24: 64 percent have used it in the past 30 days, compared to 56 percent and 51 percent of 25-34 and 35-44 year olds. A preference for media apps with a social dimension (e.g. Words with Friends) among the 18-24 set is also reinforced by their sizable usage of music and video apps (e.g. Pandora) compared to older demographics.
Play Time
Not just for the kids, the ubiquitous game, Angry Birds, appeals more to those 35-44 when compared to other age groups: 35 percent of them have used the app in the last 30 days, while only 22 percent of those 18-24 and 29 percent of 25-34 year-olds launched the game.
Apps and More for Sale
Apart from gaming, the 35-44 segment demonstrates a greater inclination to shop using the Amazon AppStore: 24 percent of them used the app in the last 30 days, while only 14 percent of those 18-24 did the same. Groupon appeals more to those 25-34, not even making the top 20 ranking for those 18-24. A similar trend was found on Google+: active reach was higher for those 25 and older when compared to the 18-24 demographic.
http://blog.nielsen.com/nielsenwire/online_mobile/app-happy-with-android-the-most-popular-android-apps-by-age/

Monday, September 12, 2011

It’s Time To Stop Using Downloads As The Key Metric For Apps Success

paidcontent reporting:
The mobile apps industry is suffering from download-milestone overkill. Developers and publishers boast about how many times their apps have been downloaded on the various app stores, while analysts and the store owners themselves use downloads as a key metric to gauge the success of those stores. While these figures aren’t meaningless, they’re only a guide to potential success.
There are two new pieces of research that illustrate the problem. First, research2guidance, which has published a report comparing the average daily downloads per app on various stores, taking Apple’s App Store as the benchmark. The report claims that “apps on Nokia’s Ovi Store had 2.5 times higher download numbers in Q2 2011 compared to apps on Apple (NSDQ: AAPL) App Store”: 160% more average daily downloads per app.
Microsoft’s Windows Marketplace was 80% up on the App Store by the same analysis, with RIM’s BlackBerry App World up 43%. Google’s Android Market was down slightly (5%), while stores from Samsung, LG (SEO: 066570), GetJar and Palm (NYSE: HPQ) were further down.
Download numbers are no guide to how much money is being made. They don’t tell you how many apps are being sold, and they can only give an indication of the potential an app has for making money from in-app purchases and/or advertising.
This isn’t a pro-Apple anti-everyone-else viewpoint. There are plenty of companies trumpeting iOS download figures with no indication of how many people are actively using their apps, or how much money they’re making. Meanwhile, all the evidence suggests that while some apps can generate monster downloads on the App Store, many many more aren’t being downloaded at all.
The second current piece of research that filters into this discussion comes from analyst firm Ovum’s new report on mobile apps. It predicts that Android will overtake iPhone this year for the total number of app downloads – 8.1bn to 6bn – with the gap widening to 21.8bn and 11.6bn by 2016.
These are big, meaty figures that are likely to fuel many more “Android overtaking iPhone” headlines in the days ahead. Yet downloads only tell part of the story again: Ovum thinks that in 2016, iPhone will generate $2.86bn of paid app revenues compared to Android’s $1.5bn...
http://paidcontent.org/article/419-its-time-to-stop-using-downloads-as-the-key-metric-for-apps-successhttp://paidcontent.org/article/419-its-time-to-stop-using-downloads-as-the-key-metric-for-apps-success

Monday, May 30, 2011

Five mobile apps to deliver multimedia news in real time

Innovative Interactivity reporting:
In the latest State of the Media Report, consumers were surveyed about their mobile news and paying online habits in which it was discovered that 51 percent of adults use some sort of mobile platform monthly to get local news or information.
So consumers use their mobile devices to consume news – but what about journalists using these ever-changing devices to gather the content? These five applications can enhance any reporter’s breaking news story by adding a multimedia element or allowing for interactivity. And the major benefit of these apps? No bulky equipment. Video, audio, photo, a police scanner and more in one handheld device – can’t beat that.
1. Viddy allows users to capture video and add filters to it before sharing it with their communities on Facebook, Twitter or even Viddy’s own social network. USA Today’s Jefferson Graham’s comprehensive look at Viddy, a free application, shows just what the app can do. Viddy is compatible with Apple products, and an Android version is in the works.
2. UScapeit is a different way for users to share scenes through photography. This free application is a way to capture a place, a scene or a landscape through video, which will then generate a 360-degree 3D panoramic picture. It’s not your typical photo app, but it could provide for a new visual twist to a story. Available for iPhone, iPod Touch (4th Generation) and iPad.
3. AudioBoo is a free app for both Apple and Android products and is a platform to record and share audio. You can even add a photo to the recording....
http://www.innovativeinteractivity.com/2011/05/26/5-news-gathering-mobile-apps

Monday, May 9, 2011

UK ABC Will Measure News Sites’ App Users

paid content UK reporting:
Newspapers and magazines with apps on the iPhone and iPad will soon be able to report traffic figures alongside print and website figures.
The Audit Bureau of Circulations, which reports the audience figures of most of the UK’s national and regional media, began measuring smartphone app activity on 1 May – a sign of the booming importance of mobile publishing.
All of the UK’s major national newspapers have iPhone apps, with most also having a product for the iPad. On Thursday, the Daily Telegraph launched an updated iPad app using Apple’s strict subscription scheme.

http://paidcontent.co.uk/article/419-uk-abc-will-measure-news-sites-app-users