Audience demographics shift as new gaming possibilities open up in social and mobile
“Gone are the days when only males ages 18 to 34 were hardcore gamers or only moms were pelting their Facebook friends with requests for hens or heifers in social games like FarmVille,” said Lisa E. Phillips, eMarketer senior analyst and author of the new report, “Online Gaming Audience: Lines Blur as the Market Grows.” “Today’s core gamers are also playing casual games. More women are using game consoles beyond the Nintendo Wii, and their game choices include many genres.”
eMarketer estimates that social gaming will reach 61.9 million US internet users by the end of this year, or over a quarter of the online population. Growth, which is beginning to level out after strong increases, will be driven by the rise of mobile social gaming.The audience for all types of mobile games (excluding pre-installed games on feature phones) is even greater, and growing more rapidly. This year, 73.5 million mobile users will play games at least monthly, up 22.1%. By 2015, more than 100 million US consumers will play games regularly on their phone.http://www.emarketer.com/Article.aspx?R=1008565
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