NiemanJournalismLab reporting:
Take a look at the video game industry, and it’s hard not to think of journalism.
Both built themselves up by controlling their distribution platforms —
whether that meant a game console or a newspaper’s printing press — in
ways that made competition difficult, maintained pricing power, and
generated lots of profits. And both are now being disrupted by “good
enough” new competitors that use more open development platforms (the
web, the modern app store), run on carry-everywhere mobile devices, and
are much, much cheaper. What The Huffington Post is to your local daily,
99-cent Angry Birds or free-to-start Farmville is to the $59
Playstation console game.
Just as the Internet has fundamentally disrupted how we think about
journalism, it has deeply rattled the video game industry. We aren’t
just seeing a dramatic change to how games are played — on a platform
like Facebook rather than on a single-function console like Nintendo,
for example — we’re seeing a shift in who is making games in the first place. Sound familiar?
To start to think about the parallels, I caught up with Jesse Schell, CEO and creative director of Schell Games, who teaches at Carnegie Mellon’s Entertainment Technology Center...
http://www.niemanlab.org/2012/05/super-mario-cub-reporter-jesse-schell-on-what-the-game-industry-could-teach-the-news-industry/?utm_source=Daily+Lab+email+list&utm_medium=email&utm_campaign=38f5f51029-DAILY_EMAIL
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