NiemanJournalismLab reporting:
Nearly 17 million Americans have reached voting age in the four years
since the last presidential election cycle. This year’s pool of youth
voters includes 46 million people in the United States, according to the
Center for Information & Research on Civic Learning and Engagement. But the youth vote is notoriously elusive.
Even in 2008, when young people turned out in huge numbers and the under-30 vote tipped the scales for Barack Obama in some key swing states,
youth turnout still clocked in below the record-high of 55.4 percent in
1972. In the 2010 midterms, turnout among young voters dipped slightly below where it was in 2006. There’s also a significant education gap
— 26 percentage points in 2008 — that shows college students vote in
much higher numbers than young people not enrolled in college.
Surveyed
about why they opt out of voting, eligible youth consistently say that
they aren’t interested in politics. Other common explanations for
staying away from the ballot box: Being too busy, turned off by
political vitriol, or just forgetful.
Taking cues from fantasy football, MTV is partnering with a group of news organizations on a game they hope will engage youth with elective politics. The network has long experimented with ways to engage young voters, but this year it’s trading citizen journalism
— in 2008, MTV picked one correspondent in each state and D.C. to cover
the presidential race — for a gamification approach to elections
coverage.
“Millennials are increasingly viewing life through a game lens, even
just [using] #winning or #fail,” Jason Rzepka, MTV’s vice president of
public affairs, told me. “Game vernacular has become a part of youth
vernacular. By putting that competitive layer on top of it — a lot of
people are inherently competitive, so if the path to winning is being
informed, there could be a really great civic benefit.”
MTV is using a $250,000 Knight Foundation grant
to launch a beta version of Fantasy Election ’12 this summer, with a
formal public launch on Sept. 1. Here’s how the game works: Players and
their friends sign up to compete against one another in a league. Each
player drafts a 12-person team made up of Congressional and presidential
candidates. When the candidates on your virtual team do well in real
life, you get points. If the candidates on your team are faltering, you
have the opportunity to trade them. The game emphasizes mobile — players
using smartphones can check stats from their phones, receive push
notifications about candidate performance, and check into various
campaign-related events from anywhere...
http://www.niemanlab.org/2012/05/for-its-2012-elections-coverage-mtv-swaps-out-citizen-journalism-for-gamification/?utm_source=Daily+Lab+email+list&utm_medium=email&utm_campaign=b603bac331-DAILY_EMAIL
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